The main focus of this project was to gain a deeper understanding of the "Subdivision Surface" workflow and to enhance my skills in material creation. All materials for the rifle were created procedurally in Blender or Substance Painter. Additionally, I learned a great deal about UV mapping and creating decals for the model, such as the scope markings.
I also discovered a lot of tricks about lighting, camera and rendering while setting up the final scene, which will surely help me with future projects.