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SAKO TRG 42 3D Model

The main focus of this project was to gain a deeper understanding of the "Subdivision Surface" workflow and to enhance my skills in material creation. All materials for the rifle were created procedurally in Blender or Substance Painter. Additionally, I learned a great deal about UV mapping and creating decals for the model, such as the scope markings.

I also discovered a lot of tricks about lighting, camera and rendering while setting up the final scene, which will surely help me with future projects.

The finished main render.

The finished main render.

A viewport render of the scene.

A viewport render of the scene.

A render with more focus on the model itself.

A render with more focus on the model itself.

The other side of the model.

The other side of the model.

A viewport render of the scene.

A viewport render of the scene.