This goal of this short video was to step inside of unreal engine 5 and learn the bare bones of the engine. I've learned a lot about the basics of enviroment creation, material creation and niagra systems. and obviously using the MRQ to render out sequences. I really liked working with ue5 as it is super valuable to have the real time feedback in the viewport and the added bonus of way shorter render times is awesome too. I'll look forward to using it more often!
The main video. completly rendered in unreal engine 5. The enviroment mainly consists of Quixel Megascans and the character is a metahuman. Everything else was made by me.