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SciFi Biology Science Station

This futuristic biology station was modeled in Blender and textured in Substance Painter. It contains a pump, a terrarium, some powertools, a table and some kind of scanner. Everything has an idle animation. I learned a lot in the process of making this model, especially regarding UV Maps. This was the first time i really started optimizing and unwrapping the models 100% my myself and im quite happy with how that turned out.

The main render of the model. Rendered in Blender, Cycles.

The main render of the model. Rendered in Blender, Cycles.

A render from the other side. Rendered in Blender, Cycles.

A render from the other side. Rendered in Blender, Cycles.

A clay render of the model.

A clay render of the model.

A closeup of the internal Scanner and the most important maps

A closeup of the internal Scanner and the most important maps

A closeup of the powertools and the most important maps

A closeup of the powertools and the most important maps

A closeup of Terrarium Pump and the most important maps

A closeup of Terrarium Pump and the most important maps

A closeup of the Terrarium and the most important maps

A closeup of the Terrarium and the most important maps

Wireframe render of the model.

Wireframe render of the model.

Wireframe render of the scanner.

Wireframe render of the scanner.

Wireframe render of the powertools.

Wireframe render of the powertools.

One frame of the animated displays. All the displays were animated by creating a 240 Frame video in blender and then using it as a texture.

One frame of the animated displays. All the displays were animated by creating a 240 Frame video in blender and then using it as a texture.