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"Blossoms in the Circuitry"

This project was a great exercise on enviroment building, lighting and post processing. The main props of the scene were modeled in Blender and textured in Substance Painter, some of the enviroment models were taken from blenderkit. I also tried to get as much storytelling as possible into a still picture.

Modeled and textured by me but heavily inspired by the robot from "Three Robots" - a short film created by Blow Studio.

Modeled and textured by me but heavily inspired by the robot from "Three Robots" - a short film created by Blow Studio.

The main render of the whole scene.

The main render of the whole scene.

A more detailed look at the vending machines i modeled and textured.

A more detailed look at the vending machines i modeled and textured.

Viewport render of the scene setup.

Viewport render of the scene setup.

UV's + The most important maps for the overgrown vending machine.

UV's + The most important maps for the overgrown vending machine.

UV's + The most important maps for the clean vending machine

UV's + The most important maps for the clean vending machine

UV's + The most important maps for the little robot.

UV's + The most important maps for the little robot.